Capcom Just Had Their Best First Half EVER - Resident Evil and Monster Hunter Absolutely Crushing It
Capcom reports record-breaking H1 results with 44% revenue growth, 22.85M catalog sales, Street Fighter 6 hitting 5M units, and Resident Evil Requiem hype driving the franchise to new heights.
Capcom just dropped their H1 FY2026 earnings report and holy hell, these numbers are absolutely bonkers. The strong performance comes alongside CAPCOM's Autumn Sale featuring massive Resident Evil discounts, demonstrating their ability to drive both new and catalog sales. We're talking record-breaking performance across the board—44% revenue growth, operating profit nearly doubling year-over-year, and catalog titles moving an absolutely staggering 22.85 million units in just six months. This isn't just good business, this is validation that Capcom's quality-over-quantity strategy is printing money while keeping gamers happy.
The Big Numbers That Matter
For the six months ending September 30, 2025, Capcom pulled in ¥81.15 billion ($548 million) in net sales—a 44% increase from last year. Operating profit hit ¥39.33 billion ($266 million), up a ridiculous 90% year-over-year, with an operating margin of 48.5%. Net profit reached ¥27.51 billion ($186 million), up 80%.
These aren't just good numbers—this is Capcom's best first-half performance in company history. And here's the kicker: they achieved this while releasing barely any new games. The secret? Their catalog is absolutely unstoppable.
Catalog Titles Are Dominating
Out of 23.85 million total units sold during H1, catalog titles accounted for 22.85 million units—that's 95.8% of total sales. New releases? Just 997,000 units. This tells you everything you need to know about Capcom's approach: make great games that people want to keep playing years after launch.

The top performers during H1 read like Capcom's greatest hits compilation:
- Devil May Cry 5: 2.13 million units (10.78M lifetime)
- Resident Evil Village: 1.57 million units (12.87M lifetime)
- Resident Evil 4 remake: 1.27 million units (11.18M lifetime)
- Resident Evil 7: 1.15 million units (15.94M lifetime)
- Street Fighter 6: 1.09 million units (5.76M lifetime)
- Resident Evil 2 remake: 932,000 units (16.34M lifetime)
- Monster Hunter Rise: 643,000 units (17.82M lifetime)
- Monster Hunter World: 637,000 units (10.75M lifetime)
These games are years old at this point, and they're still moving millions of copies. Resident Evil 2 remake from 2019 just added another million units. Devil May Cry 5 from 2019 moved over 2 million copies in six months. This is the long-tail effect in action, and it's beautiful.
Street Fighter 6 Hits 5 Million
Buried in these catalog sales is a massive milestone: Street Fighter 6 has now sold 5.76 million copies worldwide. The fighting game community has been watching this number climb since launch, and crossing 5 million is a big deal for the genre. Capcom's supporting the game with continued updates, eSports integration through Street Fighter League: Pro-JP 2025, and even announced a live-action movie with Legendary Pictures that's currently filming.

The game's also confirmed for Nintendo Switch 2, ensuring the player base keeps growing when Nintendo's next console launches. For a fighting game to hit these numbers in today's market is impressive—this puts SF6 solidly in the conversation for most successful fighting game releases of the generation.
Resident Evil Requiem Hype Is Real
Capcom's not resting on catalog success—Resident Evil Requiem is generating serious buzz ahead of its February 27, 2026 launch. The game won four awards at gamescom award 2025, the most honors of any title at the show. That anticipation is already driving sales across the entire Resident Evil franchise, with multiple RE titles sitting in the top performers list for H1.
The franchise momentum is undeniable. When your catalog includes RE2, RE4, RE7, and RE Village all selling hundreds of thousands or millions of units in a single quarter, you've built something special. Resident Evil isn't just a franchise—it's a catalog titan that keeps generating revenue years after each release.

Monster Hunter Pipeline Stays Strong
Monster Hunter Stories 3: Twisted Reflection lands March 13, 2026, building on the success of Stories 2. Meanwhile, Monster Hunter Rise and World continue moving significant units—643,000 and 637,000 copies respectively during H1. The franchise's ability to maintain sales momentum years after launch mirrors Resident Evil's performance, proving Capcom's games have genuine staying power.
These aren't fire-and-forget releases. Capcom builds games that players return to, recommend to friends, and purchase during sales years later. When Rise from 2021 and World from 2018 are still your mid-tier performers, you're doing something right.

Platform Breakdown Shows Digital Dominance
The platform split reveals interesting trends about modern gaming consumption:
- Digital sales: 22.41 million units (94% of total)
- Physical sales: 1.44 million units (6%)
- PC digital: 13.66 million units (57.3%)
- Console digital: 8.75 million units (36.7%)
PC is now Capcom's dominant platform for digital sales, accounting for over half their total volume. This shift toward digital-heavy sales means better margins, more efficient distribution, and greater potential for DLC and live-service content that extends game lifecycles even further.
Regional performance shows overseas markets driving growth, with 21.50 million units sold internationally (90.2% of total, up 27% year-over-year). Japan contributed 2.35 million units (9.8%), down 24% from last year. Capcom's global appeal continues strengthening.

Why This Matters For Gamers
These financial results aren't just corporate wins—they directly impact what games we get. Here's why this success matters:
More Sequels Coming: When Devil May Cry 5 moves 2+ million units three years after launch, you better believe DMC6 is getting greenlit. When every Resident Evil remake prints money, we're getting more remakes (RE5 when?).
Continued Support: Street Fighter 6 hitting 5 million means more seasons, more characters, more balance patches. Games that sell well get ongoing development resources.
Investment in R&D: Capcom spent ¥23.7 billion on R&D during H1, up 7.3% year-over-year. They're employing 3,016 developers, up 6.1%. This money funds the next generation of games we'll be playing in 2-3 years.
Quality Over Quantity Validated: Capcom released minimal new titles during H1 but generated record revenue. This proves they can focus on fewer, higher-quality releases instead of pumping out annual franchise entries. Better for developers, better for gamers.
Long-Term Franchise Health: When your older games keep selling, you build franchises with genuine longevity. Resident Evil, Monster Hunter, Street Fighter, and Devil May Cry aren't going anywhere—they're generational franchises that transcend individual releases.

Beyond Gaming: Amusement and Arcade Expansion
Capcom's amusement equipment division (pachislot machines) posted absurd growth—revenue up 378% to ¥15.1 billion, operating profit up 472% to ¥9.0 billion. The Devil May Cry 5 Stylish Tribe and Shin Onimusha 3 pachislot machines sold 38,600 units combined.
Their arcade operations also grew 13% to ¥12.4 billion in revenue, operating 57 stores including new locations like Capcom Connect Space Osaka. Same-store sales hit 108% year-over-year, partially benefiting from Japan's summer heatwave driving people to air-conditioned indoor entertainment.
Licensing and media revenue jumped 49% to ¥3.6 billion, boosted by character collaborations and eSports partnerships. Capcom's IP extends far beyond traditional game sales.
Looking Forward
Capcom maintained their full-year guidance: ¥190 billion in net sales (up 12%), ¥73 billion in operating profit (up 11%), and ¥51 billion in net profit (up 5%). They've already achieved 42.7% of their full-year revenue target in just the first half, suggesting they're comfortably on track.
The pipeline looks stacked: Resident Evil Requiem (February 27, 2026) generating massive hype, Monster Hunter Stories 3: Twisted Reflection (March 13, 2026) building on franchise success, and whatever unannounced projects are cooking in their expanded R&D department.
Capcom's proven that making great games and supporting them long-term generates sustainable success. Their catalog strategy turns every release into a potential decade-long revenue generator. For gamers, this means the franchises we love keep getting quality entries with proper development time and resources.
These earnings aren't just good for Capcom's shareholders—they're proof that putting quality first works. When your six-year-old games are still top sellers, you've built something that transcends quarterly release cycles and annual franchise fatigue.
The full financial report with detailed breakdowns is available in Capcom's official investor relations PDF.
Information
| Company | Capcom Co., Ltd. |
| Reporting Period | H1 FY2026 (April 1 - September 30, 2025) |
| Total Unit Sales | 23.85 million units |
| Net Sales | ¥81.15 billion ($548 million) |
| Operating Profit | ¥39.33 billion ($266 million) |
| Operating Margin | 48.5% |
| Net Profit | ¥27.51 billion ($186 million) |
| Top Franchises | Resident Evil, Street Fighter, Monster Hunter, Devil May Cry |
| Upcoming Releases | Resident Evil Requiem (Feb 27, 2026), Monster Hunter Stories 3 (Mar 13, 2026) |
| Full Report | Official PDF |
Capcom stock (9697.T) information and detailed financial statements available through official investor relations channels.



